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September 10, 2010, 09:26:06 AM *
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Author Topic: Devil's Tuning Fork  (Read 158 times)
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Morphine
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I always knew it was going to be the ferns.


« on: January 06, 2010, 01:50:54 PM »

   A few of my fellow students here at DePaul University have been working on Devil's Tuning Fork for the 2010 Independent Game Festival. The development team is comprised of Game Development, Computer Science, and Animation majors. The project advisor is our Game Designer in Residence, Alex Seropian. Alex was a cofounder of Bungie Studios and Wideload Studios. He is currently the Vice President of Game Development for Disney Interactive Studios.

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     What if you saw the world with your ears? Devil's Tuning Fork is a first-person exploration/puzzle game in which the player must navigate an unknown world using visual sound waves. Inspired by M.C. Escher’s classic optical illusion and the echolocation of dolphins, The Devil’s Tuning Fork allows the player to explore a new mode of perception through sound visualization.

     As a mysterious epidemic causes children everywhere to fall into comas, one child wakes up in an alternate reality.  It is up to this child, the player, to determine the cause of the epidemic and save the other children trapped here.  By way of the devil's tuning fork, a magical instrument that allows the player to perceive sound waves, the player must find all the children and successfully escape this alternate reality, thereby waking up from the coma.

Here's the DTF site: http://www.devilstuningfork.com/

and here's our game development program site: http://gamedev.depaul.edu/
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Grendel
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« Reply #1 on: January 06, 2010, 04:01:48 PM »

That's really cool, Morph!
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